# About Me
*last updated: 2026/07/31*

**On this page:** [About Me](#about-me) · [Personal Projects](#personal-projects) ([Fleet](#fleet) · [Covenant RPC](#covenant-rpc) · [Noteview](#noteview) · [Avalon](#avalon) · [Sysdef](#sysdef) · [Inkdocs](#inkdocs) · [Dodge Roll](#dodge-roll)) · [Professional Work](#professional-work) · [Contact](#contact)

I'm Jonathan Deiss, a software developer from Austin, Texas currently studying Computer Science at Baylor University (graduates May 2028). I've been tinkering with computers as long as I can remember and am pursuing a career as a software engineer. I got into game development in eighth grade and spent my first two years of high school focused on Gamemaker Studio 2 and Godot. I later took a fullstack developer bootcamp from MITxPro and have more recently been exploring topics in language design, infrastructure, and systems development alongside my University Studies. I'm highly skilled in all things typescript related, proficient in all modern AI programming practices, and an intuitive learner.

# Personal Projects
You can view everything on my [github](https://github.com/firesquid6). Some of the more notable items:

## [Fleet](https://github.com/firesquid6/fleet)
Fleet is my personal agent orchestration system. It allows for organizing repos and workspaces on remote systems, sandboxing them, and then accessing them from anywhere. It has an integrated web terminal that is just as fast as a native one through the use of a libghostty port. Fleet also has a control dashboard for viewing the status of all agents and an "armory" for sharing skills and plugins across machines and harnesses.

## [Covenant RPC](https://covenant-rpc-docs.vercel.app/)
Covenant RPC is the simplest and most elegant way to query your backend from your frontend. It's typesafe, realtime, agent ready, and adaptable to any typescript framework and paradigm.

## [Noteview](https://github.com/firesquid6/noteview)
There are a lot of markdown viewers. This is mine. It has support for mermaid, latex, and all code languages. It has some nice features I use in toolchains for exporting static sites and pdfs.

## [Avalon](https://avalon-web.fly.dev/)
Avalon is a social deduction board game for 5-10 players I often play with friends. I built a realtime version of it playable over the internet to stay in touch with friends while away from college.

## [Sysdef](https://github.com/firesquid6/sysdef)
Sysdef is a package manager manager. It allows for a clean declarative experience for any linux distro. Just define your dotfiles, packages, and environment in one git repo and share it across multiple machines.

## [Inkdocs](https://github.com/firesquid6/inkdocs)
Inkdocs is a static site builder (that this site is built on!). It provides a simple build system to have your markdown files built with JSX component layouts and has a tight integration with htmx for creating snappy sites.

## [Dodge Roll](https://github.com/firesquid6/dodge-roll)
Dodge roll is a game made in 72 hours for the GMTK game jam. It's a top down shooter built in the Godot game engine.

# Professional Work
## Software Engineer Intern at State Farm
*Summer 2026*

I spent a summer working at State Farm in the Claims Status team in Enterprise Technology. I migrated most of our CI system from terraform to tofu (onboarded and shipped to prod in one week) and worked with a co-intern to update a few APIs to allow for some internal optimizations. About midway through the summer, I was sick of the way we had to deploy to a sandbox environment, and developed my own local AWS emulator for use on the team. 

## Website Team Lead at STEMist Education 
*Summer 2024*

STEMist education is a nonprofit led by high schoolers that provides STEM education and camps to middle and high schoolers. Within six weeks I was promoted to the Vice Tech Lead to spearhead the migration of our website from a bloated Next.JS site to Astro. I mentored less experienced members to increase velocity and migrate the website one week earlier than expected. I also refactored a google form to spreadsheet pipeline despite two previous failed or broken attempts.

## Game Developer Intern at Spicy Lobster Studios
*Summer 2023 - Spring 2024*

Spicy Lobster Studios is a small independent game studio that makes educational math games for children. I built three new levels in a Godot codebase to reach the minimum viable product. I also spent time refactoring our level organization system.


# Contact
You can find me on:

- Mail: [me@jdeiss.com](mailto:me@jdeiss.com)
- LinkedIn: [/in/jdeiss](https://www.linkedin.com/in/jdeiss/)
- Github: [firesquid6](https://github.com/firesquid6)
