About Me

last updated: 2026/03/16

I’m Jonathan Deiss, a software developer from Austin, Texas currently studying Computer Science at Baylor University (graduates May 2028). I’ve been tinkering with computers as long as I can remember and am pursuing a career as a software engineer. I got into game development in eighth grade and spent my first two years of high school focused on Gamemaker Studio 2 and Godot. I later took a fullstack developer bootcamp from MITxPro and have more recently been exploring topics in language design and systems development alongside my University Studies. I’m highly skilled in all things typescript related, proficient in all modern AI programming practices, and an intuitive learner.

Personal Projects

You can view everything on my github. Here are some of the cooler things:

Covenant RPC

Covenant RPC is the simplest and most elegant way to query your backend from your frontend. It’s typesafe, realtime, agent ready, and adaptable to any typescript framework and paradigm. This is the project I’m most proud of and the one that is the most useful.

Noteview

There are a lot of markdown viewers. This is mine. It has support for mermaid, latex, and all code languages. It has some nice features I use in toolchains for exporting static sites and pdfs.

Avalon

Avalon is a social deduction board game for 5-10 players I often play with friends. I built a realtime version of it playable over the internet to stay in touch with friends while away from college.

Sysdef

Sysdef is a prototype of a “package manager manager.” My goal is to give every system a nixos-like experience where packages, dotfiles, and services can all be declared in one github repository and synced across machines.

Inkdocs

Inkdocs is a static site builder (that this site is built on!). It provides a simple build system to have your markdown files built with JSX component layouts and has a tight integration with htmx for creating snappy sites.

Dodge Roll

Dodge roll is a game made in 72 hours for the GMTK game jam. It’s a top down shooter built in the Godot game engine.

Professional Work

Game Developer Intern at Spicy Lobster Studios

Summer 2023 - Spring 2024

Spicy Lobster Studios is a small independent game studio that makes educational math games for children. I built three new levels in a Godot codebase to reach the minimum viable product. I also spent time refactoring our level organization system.

Vice Tech Lead at STEMist Education

Summer 2024

STEMist education is a nonprofit led by high schoolers that provides STEM education and camps to middle and high schoolers. Within six weeks I was promoted to the Vice Tech Lead to spearhead the migration of our website from a bloated Next.JS site to Astro. I mentored less experienced members to increase velocity and migrate the website one week earlier than expected. I also refactored a google form to spreadsheet pipeline despite two previous failed or broken attempts.

Contact

You can find me on: